Looking for Manifesto 2.0 Testers
Want to get a sneak peak at Manifesto 2.0?
Want to help make Manifesto 2.0 awesome?
Sign up here!
Deadline to receive Beta 1 is tomorrow night, April 18th, 10pm Eastern.
Want to get a sneak peak at Manifesto 2.0?
Want to help make Manifesto 2.0 awesome?
Sign up here!
Deadline to receive Beta 1 is tomorrow night, April 18th, 10pm Eastern.
Ok, now that Manifesto 1.0.6 is finally for sale on iTunes, it is time to clear the air about what happened.
All software products have bugs. All developers have written bugs.
Manifesto 1.0.5 was shipped with a bug that would cause it to crash after the iPhone OS issued a low memory warning. The crash was not in Manifesto code but rather in a class called UISegmentedControl. The input given to that class came from UIImage. Without getting into too much detail here, it was quite obvious that it was a bug in UISegmentedControl and / or UIImage. Neither of which were written by me.
Regardless of who owned the bug, I let it slip through my testing and Apple did not catch it. So we are both at fault for letting it get into your hands and render Manifesto useless for the past few weeks.
So why did it take 3 weeks for 1.0.6 to make it into your hands? Read on after the jump …
There is no doubt that the iPhone App Store has been a huge success. There is also no doubt that the iPhone’s success has been greatly helped by the apps developers have made for the iPhone. Without the developers and their apps there are no “There’s an app for that” commercials which have been so successful in marketing the iPhone.
Despite all of this great success, the app store isn’t perfect. Right now is not the time to enumerate all of those imperfections but I will single out one because it is currently a huge point of frustration for myself and many of you.
More after the jump …